Highlighted Games

Solo Project
Tool - Narrative - Designer Focused

Technical / UI Designer
pick up - action - twinstick

Technical Designer
Party - Local Multiplayer - Quick

૮꒰ྀི∩´ ᵕ `∩꒱ྀིა
Technical Designer
Party - Local Multiplayer - Quick
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Pushy Plushy is a pick up and play 4 person party game! It has a focus on quick and silly minigames where you can sabatage your friends!

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| Noteworthy Contributions:
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| - Created Tools to aid designers
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| - Main point of contact for Design / Tech Commincations
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|- Led a small team surrounding the modifiers mechanic!
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| - Created in a team of 30+ people!

ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
Solo Project
Tool - Narrative - Designer Focused
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Sock's Narrative Tool, is a passion project aimed at fixing the disconnect between narrative designers and engine implimentation.
It makes use of custom graph system inspired by and based off of blueprints, allowing designers to quickly create and iterate on branching dialogue!

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[Video Coming Soon]
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| Noteworthy Contributions:
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| - Codebase in c++
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| - Expandable with blueprint
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|- Narrative Data & Event subsystems
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| - Created to help my narrative designer friends

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Technical / UI Designer
pick up - action - twinstick
--------------------------------------------------------------------------------------------Mechhead is a twinstick arena shooter. Players must survive waves, defeat bosses and upgrade themselves to succeed.This project was made as a part of the University of Staffordshires 1up scheme.

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| Noteworthy Contributions:
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| - Created dynamic UI Elements
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| - Implemented and designed motion graphics
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| - Prototyped different "level gimmicks" (example: Blizzard)
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| - Created during the UoS's 1up |Scheme

A narrative equivilent to UE blueprint

Noteworthy:
- Written in C++
- Unreal Engine
- Custom Engine Assets
- Designed to be compatible with blueprint!
- Custom Graph and node implimentation

A Twin Stick Shooter, with wave mechanics

Noteworthy:
- Unreal Engine
- Communicated design requirements to the technical team
- Created dynamic Boss UI
- Implemented and designed motion graphics
- Prototyped different "level gimmicks" (example: Blizzard)
- Created during the UoS's 1up Scheme

A fast paced party game with cute plushies

Noteworthy:
- Created Tools for the creation of level playlists
- Improved iteration speed by reworking systems to work from CSV formats
- Spearheaded the implementation of the modifier system